Targeted play for learning motivation

Authors

DOI:

https://doi.org/10.5281/zenodo.8147264

Keywords:

directed play, motivation, learning

Abstract

The present research work deals with the game directed for the motivation of learning, in which it was proposed as an objective "to determine the incidence of the game directed for the motivation of learning". For this study we worked with the methods: scientific, descriptive, analytical, synthetic, inductive, deductive, hermeneutic and statistical, making use of survey and interview techniques, applied to a population of 34 human talents, which are divided into 33 students and 1 teacher. Once the research work was carried out, it was determined that the directed game contributes significantly to improving the motivation that students have, in relation to the learning they achieve. Faced with this, it is concluded that directed play has an important impact on the motivational state that students have on their learning process, since, the game is an inherent activity that responds to the needs and interests of the child, allowing him to be more active and competent in the construction of his learning, also contributing in him, other competences that are indispensable for an adequate integral formation that must be achieved.

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References

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Published

2023-07-10

How to Cite

Santín Pineda , C. D., & Espinoza León, M. E. (2023). Targeted play for learning motivation. InveCom Journal, 3(2), 1-12. https://doi.org/10.5281/zenodo.8147264

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